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I agree on the smaller hitbox instead of adding lives.
Art is fantastic, concept is great. Good work :)

Working on it asap, making sure to improve Seraphiels hitbox and make boss fights more immersive

I like this one a lot! Eminently playable. The animations are slick and the projectiles move fluidly. Of course, it feels a bit too difficult/punishing. It might help to have Seraphiel's hit-box a little smaller, or add more depth to the game with hits/lives (which would also help you feel comfortable with extending the length of the fights). Sound effects would enrich things too! (Speaking of sound, the music seems to cut out after the first fight). Congratulations on a great entry!